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Dynamite Baseball '97 ARCADE ROM


Sega 1996

Below is a table representhing the roms for Dynamite Baseball '97 and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

dynabb
Dynamite Baseball '97
 
CPU1 chips:

ep19833a.15
8x512.0kbits
0x000000 ->


ep19834a.16
8x512.0kbits
0x000002 ->


ep19831a.13
8x512.0kbits
0x100000 ->


ep19832a.14
8x512.0kbits
0x100002 ->

 
USER1 chips:

mp19841.11
8x4.0Mbits
0x000000 ->


mp19842.12
8x4.0Mbits
0x000002 ->


mp19839.9
8x4.0Mbits
0x800000 ->


mp19840.10
8x4.0Mbits
0x800002 ->


mp19837.7
8x4.0Mbits
0x1000000 ->


mp19838.8
8x4.0Mbits
0x1000002 ->


mp19835.5
8x4.0Mbits
0x1800000 ->


mp19836.6
8x4.0Mbits
0x1800002 ->

 
USER2 chips:

mp19843.17
8x4.0Mbits
0x000000 ->


mp19845.21
8x4.0Mbits
0x000002 ->


mp19844.18
8x4.0Mbits
0x800000 ->


mp19846.22
8x4.0Mbits
0x800002 ->

 
USER3 chips:

mp19848.27
8x4.0Mbits
0x0000000 ->


mp19847.25
8x4.0Mbits
0x0000002 ->

 
CPU2 chips:

ep19849.31
8x512.0kbits
0x080000 ->

 
SOUND1 chips:

mp19880.32
8x2.0Mbits
0x000000 ->


mp19850.33
8x2.0Mbits
0x200000 ->


mp19851.34
8x2.0Mbits
0x400000 ->


mp19853.35
8x2.0Mbits
0x600000 ->