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Dynamite Duke ARCADE ROM


Seibu Kaihatsu (Fabtek license) 1989

Below is a table representhing the roms for Dynamite Duke and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

dynduke
Dynamite Duke
 
CPU1 chips:

dd1.cd8
8x64.0kbits
0x0a0000 ->


dd2.cd7
8x64.0kbits
0x0a0001 ->


dd3.ef8
8x128.0kbits
0x0c0000 ->


dd4.ef7
8x128.0kbits
0x0c0001 ->

 
CPU2 chips:

dd5.p8
8x64.0kbits
0x0e0000 ->


dd6.p7
8x64.0kbits
0x0e0001 ->

 
CPU3 chips:

dd8.w8
8x32.0kbits
0x000000 ->

 
GFX1 chips:

dd9.jk5
8x16.0kbits
0x000000 ->


dd10.jk3
8x16.0kbits
0x010000 ->

 
GFX2 chips:

dd.a2
8x256.0kbits
0x000000 ->


dd.b2
8x256.0kbits
0x040000 ->


dd.c2
8x256.0kbits
0x080000 ->


dd.d2
8x256.0kbits
0x0c0000 ->


dd.de3
8x256.0kbits
0x100000 ->


dd.ef3
8x256.0kbits
0x140000 ->

 
GFX3 chips:

dd.mn3
8x256.0kbits
0x000000 ->


dd.mn4
8x256.0kbits
0x040000 ->


dd.n45
8x256.0kbits
0x080000 ->


dd.mn5
8x256.0kbits
0x0c0000 ->

 
GFX4 chips:

dd.n1
8x256.0kbits
0x000000 ->


dd.n2
8x256.0kbits
0x000001 ->


dd.m1
8x256.0kbits
0x080000 ->


dd.m2
8x256.0kbits
0x080001 ->


dd.e1
8x256.0kbits
0x100000 ->


dd.e2
8x256.0kbits
0x100001 ->


dd.f1
8x256.0kbits
0x180000 ->


dd.f2
8x256.0kbits
0x180001 ->

 
SOUND1 chips:

dd7.x10
8x64.0kbits
0x000000 ->

 
dbldyn
The Double Dynamites
 
CPU1 chips:

dd1.cd8
8x64.0kbits
0x0a0000 ->


dd2.cd7
8x64.0kbits
0x0a0001 ->


3.8e
8x128.0kbits
0x0c0000 ->


4.7e
8x128.0kbits
0x0c0001 ->

 
CPU2 chips:

5.8p
8x64.0kbits
0x0e0000 ->


6.7p
8x64.0kbits
0x0e0001 ->

 
CPU3 chips:

8.8w
8x32.0kbits
0x000000 ->

 
GFX1 chips:

9.5k
8x16.0kbits
0x004000 ->


10.4k
8x16.0kbits
0x014000 ->

 
GFX2 chips:

dd.a2
8x256.0kbits
0x000000 ->


dd.b2
8x256.0kbits
0x040000 ->


dd.c2
8x256.0kbits
0x080000 ->


dd.d2
8x256.0kbits
0x0c0000 ->


dd.de3
8x256.0kbits
0x100000 ->


dd.ef3
8x256.0kbits
0x140000 ->

 
GFX3 chips:

dd.mn3
8x256.0kbits
0x000000 ->


dd.mn4
8x256.0kbits
0x040000 ->


dd.n45
8x256.0kbits
0x080000 ->


dd.mn5
8x256.0kbits
0x0c0000 ->

 
GFX4 chips:

dd.n1
8x256.0kbits
0x000000 ->


dd.n2
8x256.0kbits
0x000001 ->


dd.m1
8x256.0kbits
0x080000 ->


dd.m2
8x256.0kbits
0x080001 ->


dd.e1
8x256.0kbits
0x100000 ->


dd.e2
8x256.0kbits
0x100001 ->


dd.f1
8x256.0kbits
0x180000 ->


dd.f2
8x256.0kbits
0x180001 ->

 
SOUND1 chips:

dd7.x10
8x64.0kbits
0x000000 ->