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F-15 Strike Eagle ARCADE ROM


Microprose 1990

Below is a table representhing the roms for F-15 Strike Eagle and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

f15se
F-15 Strike Eagle
 
CPU1 chips:

500.hst
8x128.0kbits
0x000001 ->


501.hst
8x128.0kbits
0x000000 ->


502.hst
8x128.0kbits
0x040001 ->


503.hst
8x128.0kbits
0x040000 ->


004.hst
8x128.0kbits
0x080001 ->


005.hst
8x128.0kbits
0x080000 ->


006.hst
8x128.0kbits
0x0c0001 ->


007.hst
8x128.0kbits
0x0c0000 ->


008.hst
8x128.0kbits
0x100001 ->


009.hst
8x128.0kbits
0x100000 ->

 
USER1 chips:

014.dth
8x128.0kbits
0x000000 ->


015.dth
8x128.0kbits
0x020000 ->


016.dth
8x128.0kbits
0x000000 ->


017.dth
8x128.0kbits
0x020000 ->


118.dth
8x32.0kbits
0x000000 ->


119.dth
8x32.0kbits
0x020000 ->


120.dth
8x32.0kbits
0x000000 ->


121.dth
8x32.0kbits
0x020000 ->


122.dth
8x32.0kbits
0x000000 ->


123.dth
8x32.0kbits
0x020000 ->


124.dth
8x32.0kbits
0x000000 ->


125.dth
8x32.0kbits
0x020000 ->

 
GFX1 chips:

001.vgb
8x128.0kbits
0x000000 ->


002.vgb
8x128.0kbits
0x020000 ->


003.vgb
8x128.0kbits
0x040000 ->


004.vgb
8x128.0kbits
0x060000 ->


005.vgb
8x128.0kbits
0x080000 ->


006.vgb
8x128.0kbits
0x0a0000 ->


007.vgb
8x128.0kbits
0x0c0000 ->


008.vgb
8x128.0kbits
0x0e0000 ->

 
CPU2 chips:

4-001.snd
8x32.0kbits
0x000000 ->

 
SOUND1 chips:

3-001.snd
8x256.0kbits
0x000000 ->