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Fighting Roller ARCADE ROM


[Kaneko] (Taito license) 1983

Below is a table representhing the roms for Fighting Roller and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

fightrol
Fighting Roller
 
CPU1 chips:

4.8k
8x8.0kbits
0x0000 ->


5.8h
8x8.0kbits
0x2000 ->


6.8f
8x8.0kbits
0x4000 ->


7.8d
8x8.0kbits
0x6000 ->

 
GFX1 chips:

3.7m
8x8.0kbits
0x0000 ->


2.8m
8x8.0kbits
0x2000 ->


1.9m
8x8.0kbits
0x4000 ->

 
GFX2 chips:

6.20k
8x8.0kbits
0x0000 ->


7.18k
8x8.0kbits
0x2000 ->


5.20f
8x8.0kbits
0x4000 ->

 
GFX3 chips:

8.17m
8x8.0kbits
0x0000 ->


9.17r
8x8.0kbits
0x2000 ->


10.17t
8x8.0kbits
0x4000 ->

 
GFX4 chips:

11.18m
8x8.0kbits
0x0000 ->


12.18r
8x8.0kbits
0x2000 ->


13.18t
8x8.0kbits
0x4000 ->

 
GFX5 chips:

14.19m
8x8.0kbits
0x0000 ->


15.19r
8x8.0kbits
0x2000 ->


16.19u
8x8.0kbits
0x4000 ->

 
USER1 chips:

1.17a
8x8.0kbits
0x0000 ->


3.18b
8x8.0kbits
0x2000 ->


2.17d
8x8.0kbits
0x4000 ->


4.18d
8x8.0kbits
0x6000 ->

 
PROMS chips:

tbp24s10.7u
8x256bits
0x0000 ->


tbp24s10.7t
8x256bits
0x0100 ->


tbp24s10.6t
8x256bits
0x0200 ->

 
CPU2 chips:

8.6f
8x4.0kbits
0x0000 ->

 
rollace
Roller Aces (set 1)
 
CPU1 chips:

w1.8k
8x8.0kbits
0x0000 ->


w2.8h
8x8.0kbits
0x2000 ->


w3.8f
8x8.0kbits
0x4000 ->


w4.8d
8x8.0kbits
0x6000 ->

 
GFX1 chips:

w3.7m
8x8.0kbits
0x0000 ->


w2.8m
8x8.0kbits
0x2000 ->


w1.9m
8x8.0kbits
0x4000 ->

 
GFX2 chips:

6.20k
8x8.0kbits
0x0000 ->


7.18k
8x8.0kbits
0x2000 ->


5.20f
8x8.0kbits
0x4000 ->

 
GFX3 chips:

w8.17m
8x8.0kbits
0x0000 ->


w9.17p
8x8.0kbits
0x2000 ->


w10.17t
8x8.0kbits
0x4000 ->

 
GFX4 chips:

11.18m
8x8.0kbits
0x0000 ->


12.18r
8x8.0kbits
0x2000 ->


13.18t
8x8.0kbits
0x4000 ->

 
GFX5 chips:

14.19m
8x8.0kbits
0x0000 ->


15.19r
8x8.0kbits
0x2000 ->


16.19u
8x8.0kbits
0x4000 ->

 
USER1 chips:

1.17a
8x8.0kbits
0x0000 ->


3.18b
8x8.0kbits
0x2000 ->


2.17d
8x8.0kbits
0x4000 ->


4.18d
8x8.0kbits
0x6000 ->

 
PROMS chips:

tbp24s10.7u
8x256bits
0x0000 ->


tbp24s10.7t
8x256bits
0x0100 ->


tbp24s10.6t
8x256bits
0x0200 ->

 
CPU2 chips:

8.6f
8x4.0kbits
0x0000 ->

 
rollace2
Roller Aces (set 2)
 
CPU1 chips:

8k.764
8x8.0kbits
0x0000 ->


8h.764
8x8.0kbits
0x2000 ->


8f.764
8x8.0kbits
0x4000 ->


8d.764
8x8.0kbits
0x6000 ->


8c.764
8x8.0kbits
0x8000 ->

 
GFX1 chips:

7m.764
8x8.0kbits
0x0000 ->


8m.764
8x8.0kbits
0x2000 ->


9m.764
8x8.0kbits
0x4000 ->

 
GFX2 chips:

6.20k
8x8.0kbits
0x0000 ->


7.18k
8x8.0kbits
0x2000 ->


5.20f
8x8.0kbits
0x4000 ->

 
GFX3 chips:

17n.764
8x8.0kbits
0x0000 ->


9.17r
8x8.0kbits
0x2000 ->


17t.764
8x8.0kbits
0x4000 ->

 
GFX4 chips:

11.18m
8x8.0kbits
0x0000 ->


12.18r
8x8.0kbits
0x2000 ->


13.18t
8x8.0kbits
0x4000 ->

 
GFX5 chips:

14.19m
8x8.0kbits
0x0000 ->


15.19r
8x8.0kbits
0x2000 ->


16.19u
8x8.0kbits
0x4000 ->

 
USER1 chips:

1.17a
8x8.0kbits
0x0000 ->


3.18b
8x8.0kbits
0x2000 ->


17d.764
8x8.0kbits
0x4000 ->


4.18d
8x8.0kbits
0x6000 ->

 
PROMS chips:

tbp24s10.7u
8x256bits
0x0000 ->


tbp24s10.7t
8x256bits
0x0100 ->


tbp24s10.6t
8x256bits
0x0200 ->

 
CPU2 chips:

8.6f
8x4.0kbits
0x0000 ->