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Final Lap 2 (Japan) ARCADE ROM


Namco 1990

Below is a table representhing the roms for Final Lap 2 (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

finalp2j
Final Lap 2 (Japan)
 
CPU1 chips:

fls1_mp0.bin
8x128.0kbits
0x000000 ->


fls1_mp1.bin
8x128.0kbits
0x000001 ->

 
CPU2 chips:

fls2sp0b
8x128.0kbits
0x000000 ->


fls2sp1b
8x128.0kbits
0x000001 ->

 
CPU3 chips:

flss0
8x16.0kbits
0x00c000 ->

 
CPU4 chips:

sys2mcpu.bin
8x8.0kbits
0x000000 ->


sys2c65c.bin
8x32.0kbits
0x008000 ->

 
GFX1 chips:

fl2obj0
8x512.0kbits
0x000000 ->


fl2obj2
8x512.0kbits
0x080000 ->


fl2obj4
8x512.0kbits
0x100000 ->


fl2obj6
8x512.0kbits
0x180000 ->


fl2obj1
8x512.0kbits
0x200000 ->


fl2obj3
8x512.0kbits
0x280000 ->


fl2obj5
8x512.0kbits
0x300000 ->


fl2obj7
8x512.0kbits
0x380000 ->

 
GFX2 chips:

fls2chr0
8x256.0kbits
0x000000 ->


fls2chr1
8x256.0kbits
0x040000 ->


fls2chr2
8x256.0kbits
0x080000 ->


fls2chr3
8x256.0kbits
0x0c0000 ->


fls2chr4
8x256.0kbits
0x100000 ->


fls2chr5
8x256.0kbits
0x140000 ->


fls2chr6
8x256.0kbits
0x180000 ->


fls2chr7
8x256.0kbits
0x1c0000 ->

 
SOUND1 chips:

flsvoi1
8x512.0kbits
0x000000 ->


flsvoi2
8x512.0kbits
0x080000 ->