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Fire Battle ARCADE ROM


Taito 1984

Below is a table representhing the roms for Fire Battle and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

firebatl
Fire Battle
 
CPU1 chips:

rom01
8x8.0kbits
0x00000 ->


rom02
8x8.0kbits
0x02000 ->


rom03
8x8.0kbits
0x04000 ->

 
CPU2 chips:

rom04
8x8.0kbits
0x0000 ->

 
GFX1 chips:

rom14
8x8.0kbits
0x0000 ->


rom13
8x8.0kbits
0x2000 ->


rom12
8x8.0kbits
0x4000 ->


rom11
8x8.0kbits
0x6000 ->

 
GFX2 chips:

rom09
8x8.0kbits
0x0000 ->


rom08
8x8.0kbits
0x2000 ->


rom07
8x8.0kbits
0x4000 ->


rom06
8x8.0kbits
0x6000 ->

 
GFX3 chips:

rom15
8x4.0kbits
0x0000 ->

 
PROMS chips:

prom6.bpr
8x256bits
0x0000 ->


prom7.bpr
8x256bits
0x0100 ->


prom8.bpr
8x256bits
0x0200 ->


prom9.bpr
8x256bits
0x0300 ->


prom10.bpr
8x256bits
0x0400 ->


prom4.bpr
8x256bits
0x0500 ->


prom5.bpr
8x256bits
0x0600 ->


prom11.bpr
8x256bits
0x0700 ->


prom12.bpr
8x256bits
0x0800 ->


prom13.bpr
8x256bits
0x0900 ->


prom1.bpr
8x32bits
0x0a00 ->

 
SOUND1 chips:

rom05
8x8.0kbits
0x0000 ->

 
SOUND2 chips:

prom3.bpr
8x256bits
0x0000 ->


prom2.bpr
8x256bits
0x0100 ->