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Flower ARCADE ROM


Komax 1986

Below is a table representhing the roms for Flower and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

flower
Flower
 
CPU1 chips:

1.5j
8x32.0kbits
0x0000 ->

 
CPU2 chips:

2.5f
8x32.0kbits
0x0000 ->

 
CPU3 chips:

3.d9
8x16.0kbits
0x0000 ->

 
GFX1 chips:

10.13e
8x8.0kbits
0x0000 ->

 
GFX2 chips:

12.16e
8x8.0kbits
0x0000 ->


11.14e
8x8.0kbits
0x2000 ->


14.19e
8x8.0kbits
0x4000 ->


13.17e
8x8.0kbits
0x6000 ->

 
GFX3 chips:

8.10e
8x8.0kbits
0x0000 ->


6.7e
8x8.0kbits
0x2000 ->


9.12e
8x8.0kbits
0x4000 ->


15.9e
8x8.0kbits
0x6000 ->

 
SOUND1 chips:

4.12a
8x32.0kbits
0x0000 ->

 
SOUND2 chips:

5.16a
8x16.0kbits
0x0000 ->

 
flowerbl
Flower (bootleg)
 
CPU1 chips:

1
8x32.0kbits
0x0000 ->

 
CPU2 chips:

2.5f
8x32.0kbits
0x0000 ->

 
CPU3 chips:

3.d9
8x16.0kbits
0x0000 ->

 
GFX1 chips:

10.13e
8x8.0kbits
0x0000 ->

 
GFX2 chips:

12.16e
8x8.0kbits
0x0000 ->


11.14e
8x8.0kbits
0x2000 ->


14.19e
8x8.0kbits
0x4000 ->


13.17e
8x8.0kbits
0x6000 ->

 
GFX3 chips:

8.10e
8x8.0kbits
0x0000 ->


6.7e
8x8.0kbits
0x2000 ->


9.12e
8x8.0kbits
0x4000 ->


7
8x8.0kbits
0x6000 ->

 
SOUND1 chips:

4.12a
8x32.0kbits
0x0000 ->

 
SOUND2 chips:

5.16a
8x16.0kbits
0x0000 ->

 
PROMS chips:

82s129.k1
8x256bits
0x0000 ->


82s129.k2
8x256bits
0x0100 ->


82s129.k3
8x256bits
0x0200 ->


82s123.k7
8x32bits
0x0000 ->


82s129.a1
8x256bits
0x0000 ->


82s147.d7
8x512bits
0x0000 ->


82s147.j18
8x512bits
0x0000 ->