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Great Swordsman ARCADE ROM


Taito Corporation 1984

Below is a table representhing the roms for Great Swordsman and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

gsword
Great Swordsman
 
CPU1 chips:

gs1
8x8.0kbits
0x0000 ->


gs2
8x8.0kbits
0x2000 ->


gs3
8x8.0kbits
0x4000 ->


gs4
8x8.0kbits
0x6000 ->


gs5
8x4.0kbits
0x8000 ->

 
CPU2 chips:

gs15
8x8.0kbits
0x0000 ->


gs16
8x8.0kbits
0x2000 ->

 
CPU3 chips:

gs12
8x8.0kbits
0x0000 ->


gs13
8x8.0kbits
0x2000 ->


gs14
8x8.0kbits
0x4000 ->

 
GFX1 chips:

gs10
8x8.0kbits
0x0000 ->


gs11
8x8.0kbits
0x2000 ->

 
GFX2 chips:

gs6
8x8.0kbits
0x0000 ->

 
GFX3 chips:

gs7
8x8.0kbits
0x0000 ->


gs8
8x8.0kbits
0x2000 ->

 
PROMS chips:

ac0-1.bpr
8x256bits
0x0000 ->


ac0-2.bpr
8x256bits
0x0100 ->


ac0-3.bpr
8x256bits
0x0200 ->


003
8x32bits
0x0300 ->


004
8x32bits
0x0320 ->


005
8x32bits
0x0340 ->