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Go Go Mr. Yamaguchi / Yuke Yuke Yamaguchi-kun ARCADE ROM


Taito 1985

Below is a table representhing the roms for Go Go Mr. Yamaguchi / Yuke Yuke Yamaguchi-kun and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

yamagchi
Go Go Mr. Yamaguchi / Yuke Yuke Yamaguchi-kun
 
CPU1 chips:

a38-01.3s
8x16.0kbits
0x0000 ->


a38-02.3t
8x16.0kbits
0x4000 ->


a38-03.3v
8x16.0kbits
0x8000 ->

 
CPU2 chips:

a38-14.4e
8x8.0kbits
0x0000 ->

 
CPU3 chips:

a38-13.4j
8x8.0kbits
0x0000 ->

 
GFX1 chips:

a38-04.10a
8x8.0kbits
0x0000 ->


a38-05.10b
8x8.0kbits
0x2000 ->


a38-06.10d
8x8.0kbits
0x4000 ->

 
GFX2 chips:

a38-10.11n
8x4.0kbits
0x0000 ->


a38-11.11p
8x4.0kbits
0x2000 ->


a38-12.11r
8x4.0kbits
0x4000 ->

 
GFX3 chips:

a38-07.12h
8x16.0kbits
0x0000 ->


a38-08.12j
8x16.0kbits
0x4000 ->


a38-09.12l
8x16.0kbits
0x8000 ->

 
PROMS chips:

mb7114e.2k
8x256bits
0x000 ->


mb7114e.2l
8x256bits
0x100 ->


mb7114e.2m
8x256bits
0x200 ->