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Kaiketsu Yanchamaru (Japan) ARCADE ROM


Irem 1986

Below is a table representhing the roms for Kaiketsu Yanchamaru (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

yanchamr
Kaiketsu Yanchamaru (Japan)
 
CPU1 chips:

ky_a-4e-.bin
8x16.0kbits
0x00000 ->


ky_a-4d-.bin
8x16.0kbits
0x04000 ->


ky_t-8k-.bin
8x32.0kbits
0x10000 ->


ky_t-8l-.bin
8x32.0kbits
0x18000 ->

 
CPU2 chips:

ky_a-3a-.bin
8x16.0kbits
0x4000 ->


dr01.3cd
8x16.0kbits
0x8000 ->


dr02.3f
8x16.0kbits
0xc000 ->

 
GFX1 chips:

ky_t-2c-.bin
8x32.0kbits
0x00000 ->


ky_t-2d-.bin
8x32.0kbits
0x08000 ->


ky_t-2a-.bin
8x32.0kbits
0x10000 ->

 
GFX2 chips:

ky_b-4k-.bin
8x16.0kbits
0x00000 ->


ky_b-4f-.bin
8x16.0kbits
0x04000 ->


ky_b-4l-.bin
8x16.0kbits
0x08000 ->


ky_b-4h-.bin
8x16.0kbits
0x0c000 ->


ky_b-3n-.bin
8x16.0kbits
0x10000 ->


ky_b-4n-.bin
8x16.0kbits
0x14000 ->


ky_b-4m-.bin
8x16.0kbits
0x18000 ->


ky_b-3m-.bin
8x16.0kbits
0x1c000 ->


ky_b-4c-.bin
8x16.0kbits
0x20000 ->


ky_b-4e-.bin
8x16.0kbits
0x24000 ->


ky_b-4d-.bin
8x16.0kbits
0x28000 ->


ky_b-4a-.bin
8x16.0kbits
0x2c000 ->

 
GFX3 chips:

ky_t-4l-.bin
8x16.0kbits
0x00000 ->


ky_t-4m-.bin
8x16.0kbits
0x04000 ->


ky_t-4n-.bin
8x16.0kbits
0x08000 ->

 
PROMS chips:

dr25.3f
8x256bits
0x0000 ->


dr30.1m
8x256bits
0x0100 ->


dr26.3h
8x256bits
0x0200 ->


dr31.1n
8x256bits
0x0300 ->


dr27.3j
8x256bits
0x0400 ->


dr29.1l
8x256bits
0x0500 ->


dr32.5p
8x32bits
0x0600 ->


dr28.8f
8x512bits
0x0620 ->


dr33.6f
8x256bits
0x0820 ->