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Mat Mania ARCADE ROM


Technos (Taito America license) 1985

Below is a table representhing the roms for Mat Mania and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

matmania
Mat Mania
 
CPU1 chips:

k0-03
8x16.0kbits
0x4000 ->


k1-03
8x16.0kbits
0x8000 ->


k2-03
8x16.0kbits
0xc000 ->

 
CPU2 chips:

k4-0
8x16.0kbits
0x8000 ->


k5-0
8x16.0kbits
0xc000 ->

 
GFX1 chips:

ku-02
8x8.0kbits
0x00000 ->


kv-02
8x8.0kbits
0x02000 ->


kw-02
8x8.0kbits
0x04000 ->

 
GFX2 chips:

kt-02
8x16.0kbits
0x00000 ->


ks-02
8x16.0kbits
0x04000 ->


kr-02
8x16.0kbits
0x08000 ->

 
GFX3 chips:

k6-00
8x16.0kbits
0x00000 ->


k7-00
8x16.0kbits
0x04000 ->


k8-00
8x16.0kbits
0x08000 ->


k9-00
8x16.0kbits
0x0c000 ->


ka-00
8x16.0kbits
0x10000 ->


kb-00
8x16.0kbits
0x14000 ->


kc-00
8x16.0kbits
0x18000 ->


kd-00
8x16.0kbits
0x1c000 ->


ke-00
8x16.0kbits
0x20000 ->


kf-00
8x16.0kbits
0x24000 ->


kg-00
8x16.0kbits
0x28000 ->


kh-00
8x16.0kbits
0x2c000 ->


ki-00
8x16.0kbits
0x30000 ->


kj-00
8x16.0kbits
0x34000 ->


kk-00
8x16.0kbits
0x38000 ->


kl-00
8x16.0kbits
0x3c000 ->


km-00
8x16.0kbits
0x40000 ->


kn-00
8x16.0kbits
0x44000 ->


ko-00
8x16.0kbits
0x48000 ->


kp-00
8x16.0kbits
0x4c000 ->


kq-00
8x16.0kbits
0x50000 ->

 
PROMS chips:

matmania.1
8x32bits
0x0000 ->


matmania.5
8x32bits
0x0020 ->


matmania.2
8x32bits
0x0040 ->


matmania.16
8x32bits
0x0060 ->

 
excthour
Exciting Hour
 
CPU1 chips:

e29
8x16.0kbits
0x04000 ->


e28
8x16.0kbits
0x08000 ->


e27
8x16.0kbits
0x0c000 ->

 
CPU2 chips:

k4-0
8x16.0kbits
0x8000 ->


k5-0
8x16.0kbits
0xc000 ->

 
GFX1 chips:

e30
8x8.0kbits
0x00000 ->


e31
8x8.0kbits
0x02000 ->


e32
8x8.0kbits
0x04000 ->

 
GFX2 chips:

e5
8x16.0kbits
0x00000 ->


ks-02
8x16.0kbits
0x04000 ->


e3
8x16.0kbits
0x08000 ->

 
GFX3 chips:

k6-00
8x16.0kbits
0x00000 ->


k7-00
8x16.0kbits
0x04000 ->


k8-00
8x16.0kbits
0x08000 ->


k9-00
8x16.0kbits
0x0c000 ->


ka-00
8x16.0kbits
0x10000 ->


kb-00
8x16.0kbits
0x14000 ->


kc-00
8x16.0kbits
0x18000 ->


kd-00
8x16.0kbits
0x1c000 ->


ke-00
8x16.0kbits
0x20000 ->


kf-00
8x16.0kbits
0x24000 ->


kg-00
8x16.0kbits
0x28000 ->


kh-00
8x16.0kbits
0x2c000 ->


ki-00
8x16.0kbits
0x30000 ->


kj-00
8x16.0kbits
0x34000 ->


kk-00
8x16.0kbits
0x38000 ->


kl-00
8x16.0kbits
0x3c000 ->


km-00
8x16.0kbits
0x40000 ->


kn-00
8x16.0kbits
0x44000 ->


ko-00
8x16.0kbits
0x48000 ->


kp-00
8x16.0kbits
0x4c000 ->


kq-00
8x16.0kbits
0x50000 ->

 
PROMS chips:

matmania.1
8x32bits
0x0000 ->


matmania.5
8x32bits
0x0020 ->


matmania.2
8x32bits
0x0040 ->


matmania.16
8x32bits
0x0060 ->