[ 0 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ]

<< back

Mahjong Shikaku (Japan 880908) ARCADE ROM


Nichibutsu 1988

Below is a table representhing the roms for Mahjong Shikaku (Japan 880908) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

mjsikaku
Mahjong Shikaku (Japan 880908)
 
CPU1 chips:

mjsk_01.bin
8x64.0kbits
0x00000 ->

 
SOUND1 chips:

mjsk_02.bin
8x64.0kbits
0x00000 ->


mjsk_03.bin
8x64.0kbits
0x10000 ->

 
GFX1 chips:

mjsk_04.bin
8x128.0kbits
0x000000 ->


mjsk_05.bin
8x128.0kbits
0x020000 ->


mjsk_06.bin
8x128.0kbits
0x040000 ->


mjsk_07.bin
8x128.0kbits
0x060000 ->


mjsk_08.bin
8x128.0kbits
0x080000 ->


mjsk_09.bin
8x128.0kbits
0x0a0000 ->


mjsk_10.bin
8x64.0kbits
0x0c0000 ->


mjsk_11.bin
8x64.0kbits
0x0d0000 ->


mjsk_12.bin
8x64.0kbits
0x0e0000 ->


mjsk_13.bin
8x64.0kbits
0x0f0000 ->

 
mjsikakb
Mahjong Shikaku (Japan 880722)
 
CPU1 chips:

sikaku.1
8x64.0kbits
0x00000 ->

 
SOUND1 chips:

mjsk_02.bin
8x64.0kbits
0x00000 ->


mjsk_03.bin
8x64.0kbits
0x10000 ->

 
GFX1 chips:

mjsk_04.bin
8x128.0kbits
0x000000 ->


mjsk_05.bin
8x128.0kbits
0x020000 ->


mjsk_06.bin
8x128.0kbits
0x040000 ->


mjsk_07.bin
8x128.0kbits
0x060000 ->


mjsk_08.bin
8x128.0kbits
0x080000 ->


mjsk_09.bin
8x128.0kbits
0x0a0000 ->


sikaku.10
8x128.0kbits
0x0c0000 ->


sikaku.11
8x128.0kbits
0x0e0000 ->

 
mjsikakc
Mahjong Shikaku (Japan 880806)
 
CPU1 chips:

1.bin
8x64.0kbits
0x00000 ->

 
SOUND1 chips:

mjsk_02.bin
8x64.0kbits
0x00000 ->


mjsk_03.bin
8x64.0kbits
0x10000 ->

 
GFX1 chips:

mjsk_04.bin
8x128.0kbits
0x000000 ->


mjsk_05.bin
8x128.0kbits
0x020000 ->


mjsk_06.bin
8x128.0kbits
0x040000 ->


mjsk_07.bin
8x128.0kbits
0x060000 ->


mjsk_08.bin
8x128.0kbits
0x080000 ->


mjsk_09.bin
8x128.0kbits
0x0a0000 ->


sikaku.10
8x128.0kbits
0x0c0000 ->


sikaku.11
8x128.0kbits
0x0e0000 ->

 
mjsikakd
Mahjong Shikaku (Japan 880802)
 
CPU1 chips:

11.bin
8x64.0kbits
0x00000 ->

 
SOUND1 chips:

mjsk_02.bin
8x64.0kbits
0x00000 ->


mjsk_03.bin
8x64.0kbits
0x10000 ->

 
GFX1 chips:

mjsk_04.bin
8x128.0kbits
0x000000 ->


mjsk_05.bin
8x128.0kbits
0x020000 ->


mjsk_06.bin
8x128.0kbits
0x040000 ->


mjsk_07.bin
8x128.0kbits
0x060000 ->


mjsk_08.bin
8x128.0kbits
0x080000 ->


mjsk_09.bin
8x128.0kbits
0x0a0000 ->


sikaku.10
8x128.0kbits
0x0c0000 ->


sikaku.11
8x128.0kbits
0x0e0000 ->

 
mmsikaku
Mahjong Shikaku [BET] (Japan 880929)
 
CPU1 chips:

1.4g
8x32.0kbits
0x00000 ->


2.3g
8x32.0kbits
0x08000 ->

 
SOUND1 chips:

3.3i
8x64.0kbits
0x00000 ->

 
GFX1 chips:

1.2a
8x128.0kbits
0x000000 ->


mjsk_05.bin
8x128.0kbits
0x020000 ->


mjsk_06.bin
8x128.0kbits
0x040000 ->


mjsk_07.bin
8x128.0kbits
0x060000 ->


mjsk_08.bin
8x128.0kbits
0x080000 ->


mjsk_09.bin
8x128.0kbits
0x0a0000 ->


7.8a
8x128.0kbits
0x0c0000 ->


8.9a
8x128.0kbits
0x0e0000 ->


ic1a.bin
8x256.0kbits
0x180000 ->