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Mr. Jong (Japan) ARCADE ROM


Kiwako 1983

Below is a table representhing the roms for Mr. Jong (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

mrjong
Mr. Jong (Japan)
 
CPU1 chips:

mj00
8x8.0kbits
0x0000 ->


mj01
8x8.0kbits
0x2000 ->


mj02
8x8.0kbits
0x4000 ->


mj03
8x8.0kbits
0x6000 ->

 
GFX1 chips:

mj21
8x4.0kbits
0x0000 ->


mj20
8x4.0kbits
0x1000 ->

 
PROMS chips:

mj61
8x32bits
0x0000 ->


mj60
8x256bits
0x0020 ->

 
crazyblk
Crazy Blocks
 
CPU1 chips:

c1.a6
8x8.0kbits
0x0000 ->


c2.a7
8x8.0kbits
0x2000 ->


c3.a7
8x8.0kbits
0x4000 ->


c4.a8
8x8.0kbits
0x6000 ->

 
GFX1 chips:

c6.h5
8x4.0kbits
0x0000 ->


c5.h4
8x4.0kbits
0x1000 ->

 
PROMS chips:

clr.j7
8x32bits
0x0000 ->


clr.g5
8x256bits
0x0020 ->

 
blkbustr
BlockBuster
 
CPU1 chips:

6a.bin
8x8.0kbits
0x0000 ->


c2.a7
8x8.0kbits
0x2000 ->


8a.bin
8x8.0kbits
0x4000 ->


c4.a8
8x8.0kbits
0x6000 ->

 
GFX1 chips:

4h.bin
8x4.0kbits
0x0000 ->


5h.bin
8x4.0kbits
0x1000 ->

 
PROMS chips:

clr.j7
8x32bits
0x0000 ->


clr.g5
8x256bits
0x0020 ->