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Nebulas Ray (World) ARCADE ROM


Namco 1994

Below is a table representhing the roms for Nebulas Ray (World) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

nebulray
Nebulas Ray (World)
 
CPU1 chips:

nr2-mpru.13b
8x512.0kbits
0x00000 ->


nr2-mprl.15b
8x512.0kbits
0x00002 ->

 
CPU2 chips:

nr1-spr0
8x128.0kbits
0 ->

 
SOUND1 chips:

nr1-voi0
8x2.0Mbits
0 ->


nr1obj0u
8x2.0Mbits
0x000000 ->


nr1obj0l
8x2.0Mbits
0x000001 ->


nr1obj1u
8x2.0Mbits
0x400000 ->


nr1obj1l
8x2.0Mbits
0x400001 ->


nr1obj2u
8x2.0Mbits
0x800000 ->


nr1obj2l
8x2.0Mbits
0x800001 ->


nr1obj3u
8x2.0Mbits
0xc00000 ->


nr1obj3l
8x2.0Mbits
0xc00001 ->


nr1-chr0
8x1.0Mbits
0x000000 ->


nr1-chr1
8x1.0Mbits
0x100000 ->


nr1-chr2
8x1.0Mbits
0x200000 ->


nr1-chr3
8x1.0Mbits
0x300000 ->


nr1-sha0
8x512.0kbits
0 ->

 
PROMS chips:

c366.bin
8x32bits
0 ->

 
nebulryj
Nebulas Ray (Japan)
 
CPU1 chips:

nr1-mpru
8x512.0kbits
0x00000 ->


nr1-mprl
8x512.0kbits
0x00002 ->

 
CPU2 chips:

nr1-spr0
8x128.0kbits
0 ->

 
SOUND1 chips:

nr1-voi0
8x2.0Mbits
0 ->


nr1obj0u
8x2.0Mbits
0x000000 ->


nr1obj0l
8x2.0Mbits
0x000001 ->


nr1obj1u
8x2.0Mbits
0x400000 ->


nr1obj1l
8x2.0Mbits
0x400001 ->


nr1obj2u
8x2.0Mbits
0x800000 ->


nr1obj2l
8x2.0Mbits
0x800001 ->


nr1obj3u
8x2.0Mbits
0xc00000 ->


nr1obj3l
8x2.0Mbits
0xc00001 ->


nr1-chr0
8x1.0Mbits
0x000000 ->


nr1-chr1
8x1.0Mbits
0x100000 ->


nr1-chr2
8x1.0Mbits
0x200000 ->


nr1-chr3
8x1.0Mbits
0x300000 ->


nr1-sha0
8x512.0kbits
0 ->

 
PROMS chips:

c366.bin
8x32bits
0 ->