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Ohgon no Siro (Japan) ARCADE ROM


Taito Corporation 1986

Below is a table representhing the roms for Ohgon no Siro (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

ogonsiro
Ohgon no Siro (Japan)
 
CPU1 chips:

qb0-5
8x16.0kbits
0x00000 ->


qb0-4
8x8.0kbits
0x04000 ->


qb0-1
8x16.0kbits
0x10000 ->


qb0_3
8x32.0kbits
0x14000 ->

 
CPU2 chips:

qb0-17
8x16.0kbits
0x0000 ->

 
CPU3 chips:

qb0-20
8x32.0kbits
0x10000 ->


qb0-19
8x32.0kbits
0x18000 ->


qb0-18
8x32.0kbits
0x20000 ->

 
GFX1 chips:

qb0_15
8x8.0kbits
0x00000 ->

 
GFX2 chips:

qb0-12
8x32.0kbits
0x00000 ->


qb0-13
8x32.0kbits
0x08000 ->


qb0-14
8x32.0kbits
0x10000 ->

 
GFX3 chips:

qb0_6
8x16.0kbits
0x00000 ->


qc0-8
8x16.0kbits
0x08000 ->


qb0_9
8x16.0kbits
0x10000 ->


qb0_7
8x32.0kbits
0x18000 ->


qb0_10
8x32.0kbits
0x20000 ->


qb0_11
8x32.0kbits
0x28000 ->