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Oli-Boo-Chu ARCADE ROM


Irem + GDI 1981

Below is a table representhing the roms for Oli-Boo-Chu and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

olibochu
Oli-Boo-Chu
 
CPU1 chips:

1b.3n
8x4.0kbits
0x0000 ->


2b.3lm
8x4.0kbits
0x1000 ->


3b.3k
8x4.0kbits
0x2000 ->


4b.3j
8x4.0kbits
0x3000 ->


5b.3h
8x4.0kbits
0x4000 ->


6b.3f
8x4.0kbits
0x5000 ->


7c.3e
8x4.0kbits
0x6000 ->


8b.3d
8x4.0kbits
0x7000 ->

 
CPU2 chips:

17.4j
8x4.0kbits
0x0000 ->


18.4l
8x4.0kbits
0x1000 ->

 
SOUND1 chips:

15.1k
8x4.0kbits
0x0000 ->


16.1m
8x4.0kbits
0x1000 ->

 
GFX1 chips:

13.6n
8x4.0kbits
0x0000 ->


14.4n
8x4.0kbits
0x1000 ->

 
GFX2 chips:

9.6a
8x4.0kbits
0x0000 ->


10.2a
8x4.0kbits
0x1000 ->


11.4a
8x4.0kbits
0x2000 ->


12.2a
8x4.0kbits
0x3000 ->

 
PROMS chips:

c-1
8x32bits
0x0000 ->


c-2
8x256bits
0x0020 ->


c-3
8x256bits
0x0120 ->