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Pang (World) ARCADE ROM


Mitchell 1989

Below is a table representhing the roms for Pang (World) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

pang
Pang (World)
 
? chips:
pang6.bin
8x32.0kbits
0x00000 ->

pang7.bin
8x128.0kbits
0x10000 ->

pang_09.bin
8x128.0kbits
0x000000 ->

bb3.bin
8x128.0kbits
0x020000 ->

pang_11.bin
8x128.0kbits
0x080000 ->

bb5.bin
8x128.0kbits
0x0a0000 ->

bb10.bin
8x128.0kbits
0x000000 ->

bb9.bin
8x128.0kbits
0x020000 ->

bb1.bin
8x128.0kbits
0x00000 ->

 
typing.Any chips:

 
pangb
Pang (bootleg)
 
? chips:
pang_04.bin
8x32.0kbits
0x30000 ->

pang_02.bin
8x128.0kbits
0x40000 ->

pang_03.bin
8x128.0kbits
0x10000 ->

pang_09.bin
8x128.0kbits
0x000000 ->

bb3.bin
8x128.0kbits
0x020000 ->

pang_11.bin
8x128.0kbits
0x080000 ->

bb5.bin
8x128.0kbits
0x0a0000 ->

bb10.bin
8x128.0kbits
0x000000 ->

bb9.bin
8x128.0kbits
0x020000 ->

bb1.bin
8x128.0kbits
0x00000 ->

 
bbros
Buster Bros. (US)
 
? chips:
bb6.bin
8x32.0kbits
0x00000 ->

bb7.bin
8x128.0kbits
0x10000 ->

bb2.bin
8x128.0kbits
0x000000 ->

bb3.bin
8x128.0kbits
0x020000 ->

bb4.bin
8x128.0kbits
0x080000 ->

bb5.bin
8x128.0kbits
0x0a0000 ->

bb10.bin
8x128.0kbits
0x000000 ->

bb9.bin
8x128.0kbits
0x020000 ->

bb1.bin
8x128.0kbits
0x00000 ->

 
typing.Any chips:

 
pompingw
Pomping World (Japan)
 
? chips:
pwj_06.11h
8x32.0kbits
0x00000 ->

pwj_07.13h
8x128.0kbits
0x10000 ->

pw_02.1e
8x128.0kbits
0x000000 ->

bb3.bin
8x128.0kbits
0x020000 ->

pwj_04.1g
8x128.0kbits
0x080000 ->

bb5.bin
8x128.0kbits
0x0a0000 ->

bb10.bin
8x128.0kbits
0x000000 ->

bb9.bin
8x128.0kbits
0x020000 ->

bb1.bin
8x128.0kbits
0x00000 ->

 
typing.Any chips: