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Phozon (Japan) ARCADE ROM


Namco 1983

Below is a table representhing the roms for Phozon (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

phozon
Phozon (Japan)
 
CPU1 chips:

6e.rom
8x8.0kbits
0x8000 ->


6h.rom
8x8.0kbits
0xa000 ->


6c.rom
8x8.0kbits
0xc000 ->


6d.rom
8x8.0kbits
0xe000 ->

 
CPU2 chips:

3b.rom
8x8.0kbits
0xe000 ->

 
CPU3 chips:

9r.rom
8x8.0kbits
0xe000 ->

 
GFX1 chips:

7j.rom
8x4.0kbits
0x0000 ->


8j.rom
8x4.0kbits
0x1000 ->

 
GFX2 chips:

5t.rom
8x8.0kbits
0x0000 ->

 
PROMS chips:

red.prm
8x256bits
0x0000 ->


green.prm
8x256bits
0x0100 ->


blue.prm
8x256bits
0x0200 ->


chr.prm
8x256bits
0x0300 ->


sprite.prm
8x256bits
0x0400 ->


palette.prm
8x32bits
0x0500 ->

 
SOUND1 chips:

sound.prm
8x256bits
0x0000 ->