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Shadow Warriors (World set 1) ARCADE ROM


Tecmo 1988

Below is a table representhing the roms for Shadow Warriors (World set 1) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

shadoww
Shadow Warriors (World set 1)
 
CPU1 chips:

shadowa.1
8x128.0kbits
0x00000 ->


shadowa.2
8x128.0kbits
0x00001 ->

 
CPU2 chips:

gaiden.3
8x64.0kbits
0x0000 ->

 
GFX1 chips:

gaiden.5
8x64.0kbits
0x000000 ->

 
GFX2 chips:

14.bin
8x128.0kbits
0x000000 ->


15.bin
8x128.0kbits
0x020000 ->


16.bin
8x128.0kbits
0x040000 ->


17.bin
8x128.0kbits
0x060000 ->

 
GFX3 chips:

18.bin
8x128.0kbits
0x000000 ->


19.bin
8x128.0kbits
0x020000 ->


20.bin
8x128.0kbits
0x040000 ->


21.bin
8x128.0kbits
0x060000 ->

 
GFX4 chips:

gaiden.6
8x128.0kbits
0x000000 ->


gaiden.8
8x128.0kbits
0x020000 ->


gaiden.10
8x128.0kbits
0x040000 ->


shadoww.12a
8x64.0kbits
0x060000 ->


shadoww.12b
8x64.0kbits
0x070000 ->


gaiden.7
8x128.0kbits
0x080000 ->


gaiden.9
8x128.0kbits
0x0a0000 ->


gaiden.11
8x128.0kbits
0x0c0000 ->


shadoww.13a
8x64.0kbits
0x0e0000 ->


shadoww.13b
8x64.0kbits
0x0f0000 ->

 
SOUND1 chips:

gaiden.4
8x128.0kbits
0x0000 ->

 
shadowwa
Shadow Warriors (World set 2)
 
CPU1 chips:

shadoww.1
8x128.0kbits
0x00000 ->


shadoww.2
8x128.0kbits
0x00001 ->

 
CPU2 chips:

gaiden.3
8x64.0kbits
0x0000 ->

 
GFX1 chips:

gaiden.5
8x64.0kbits
0x000000 ->

 
GFX2 chips:

14.bin
8x128.0kbits
0x000000 ->


15.bin
8x128.0kbits
0x020000 ->


16.bin
8x128.0kbits
0x040000 ->


17.bin
8x128.0kbits
0x060000 ->

 
GFX3 chips:

18.bin
8x128.0kbits
0x000000 ->


19.bin
8x128.0kbits
0x020000 ->


20.bin
8x128.0kbits
0x040000 ->


21.bin
8x128.0kbits
0x060000 ->

 
GFX4 chips:

gaiden.6
8x128.0kbits
0x000000 ->


gaiden.8
8x128.0kbits
0x020000 ->


gaiden.10
8x128.0kbits
0x040000 ->


shadoww.12a
8x64.0kbits
0x060000 ->


shadoww.12b
8x64.0kbits
0x070000 ->


gaiden.7
8x128.0kbits
0x080000 ->


gaiden.9
8x128.0kbits
0x0a0000 ->


gaiden.11
8x128.0kbits
0x0c0000 ->


shadoww.13a
8x64.0kbits
0x0e0000 ->


shadoww.13b
8x64.0kbits
0x0f0000 ->

 
SOUND1 chips:

gaiden.4
8x128.0kbits
0x0000 ->

 
gaiden
Ninja Gaiden (US)
 
CPU1 chips:

gaiden.1
8x128.0kbits
0x00000 ->


gaiden.2
8x128.0kbits
0x00001 ->

 
CPU2 chips:

gaiden.3
8x64.0kbits
0x0000 ->

 
GFX1 chips:

gaiden.5
8x64.0kbits
0x000000 ->

 
GFX2 chips:

14.bin
8x128.0kbits
0x000000 ->


15.bin
8x128.0kbits
0x020000 ->


16.bin
8x128.0kbits
0x040000 ->


17.bin
8x128.0kbits
0x060000 ->

 
GFX3 chips:

18.bin
8x128.0kbits
0x000000 ->


19.bin
8x128.0kbits
0x020000 ->


20.bin
8x128.0kbits
0x040000 ->


21.bin
8x128.0kbits
0x060000 ->

 
GFX4 chips:

gaiden.6
8x128.0kbits
0x000000 ->


gaiden.8
8x128.0kbits
0x020000 ->


gaiden.10
8x128.0kbits
0x040000 ->


gaiden.12
8x128.0kbits
0x060000 ->


gaiden.7
8x128.0kbits
0x080000 ->


gaiden.9
8x128.0kbits
0x0a0000 ->


gaiden.11
8x128.0kbits
0x0c0000 ->


gaiden.13
8x128.0kbits
0x0e0000 ->

 
SOUND1 chips:

gaiden.4
8x128.0kbits
0x0000 ->

 
ryukendn
Ninja Ryukenden (Japan)
 
CPU1 chips:

ryukendn.1
8x128.0kbits
0x00000 ->


ryukendn.2
8x128.0kbits
0x00001 ->

 
CPU2 chips:

ryukendn.3
8x64.0kbits
0x0000 ->

 
GFX1 chips:

ryukendn.5
8x64.0kbits
0x000000 ->

 
GFX2 chips:

14.bin
8x128.0kbits
0x000000 ->


15.bin
8x128.0kbits
0x020000 ->


16.bin
8x128.0kbits
0x040000 ->


17.bin
8x128.0kbits
0x060000 ->

 
GFX3 chips:

18.bin
8x128.0kbits
0x000000 ->


19.bin
8x128.0kbits
0x020000 ->


20.bin
8x128.0kbits
0x040000 ->


21.bin
8x128.0kbits
0x060000 ->

 
GFX4 chips:

gaiden.6
8x128.0kbits
0x000000 ->


gaiden.8
8x128.0kbits
0x020000 ->


gaiden.10
8x128.0kbits
0x040000 ->


shadoww.12a
8x64.0kbits
0x060000 ->


ryukendn.12b
8x64.0kbits
0x070000 ->


gaiden.7
8x128.0kbits
0x080000 ->


ryukendn.9a
8x64.0kbits
0x0a0000 ->


ryukendn.9b
8x64.0kbits
0x0b0000 ->


gaiden.11
8x128.0kbits
0x0c0000 ->


shadoww.13a
8x64.0kbits
0x0e0000 ->


ryukendn.13b
8x64.0kbits
0x0f0000 ->

 
SOUND1 chips:

gaiden.4
8x128.0kbits
0x0000 ->