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Shrike Avenger (prototype) ARCADE ROM


Bally/Sente 198?

Below is a table representhing the roms for Shrike Avenger (prototype) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

shrike
Shrike Avenger (prototype)
 
? chips:
savgu35.bin
8x8.0kbits
0x10000 ->

savgu20.bin
8x8.0kbits
0x12000 ->

savgu34.bin
8x8.0kbits
0x14000 ->

savgu19.bin
8x8.0kbits
0x16000 ->

savgu33.bin
8x8.0kbits
0x18000 ->

savgu18.bin
8x8.0kbits
0x1a000 ->

savgu32.bin
8x8.0kbits
0x1c000 ->

savgu17.bin
8x8.0kbits
0x1e000 ->

savgu21.bin
8x8.0kbits
0x2c000 ->

savgu36.bin
8x8.0kbits
0x2e000 ->

sentesnd
8x8.0kbits
0x00000 ->

savgu22.bin
8x8.0kbits
0x00000 ->

savgu24.bin
8x8.0kbits
0x00001 ->

savgu8.bin
8x8.0kbits
0x00000 ->

savgu7.bin
8x8.0kbits
0x02000 ->

savgu6.bin
8x8.0kbits
0x04000 ->

savgu5.bin
8x8.0kbits
0x06000 ->

savgu4.bin
8x8.0kbits
0x08000 ->

savgu3.bin
8x8.0kbits
0x0a000 ->

savgu2.bin
8x8.0kbits
0x0c000 ->

savgu1.bin
8x8.0kbits
0x0e000 ->

savgu16.bin
8x8.0kbits
0x10000 ->

savgu15.bin
8x8.0kbits
0x12000 ->

savgu14.bin
8x8.0kbits
0x14000 ->

savgu13.bin
8x8.0kbits
0x16000 ->

savgu12.bin
8x8.0kbits
0x18000 ->

savgu11.bin
8x8.0kbits
0x1a000 ->

savgu10.bin
8x8.0kbits
0x1c000 ->