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Side Arms - Hyper Dyne (Japan) ARCADE ROM


Capcom 1986

Below is a table representhing the roms for Side Arms - Hyper Dyne (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

sidearjp
Side Arms - Hyper Dyne (Japan)
 
? chips:
a_15e.rom
8x32.0kbits
0x00000 ->

a_14e.rom
8x32.0kbits
0x10000 ->

a_12e.rom
8x32.0kbits
0x18000 ->

a_04k.rom
8x32.0kbits
0x0000 ->

b_11j.rom
8x32.0kbits
0x0000 ->

a_10j.rom
8x16.0kbits
0x00000 ->

b_13d.rom
8x32.0kbits
0x00000 ->

b_13e.rom
8x32.0kbits
0x08000 ->

b_13f.rom
8x32.0kbits
0x10000 ->

b_13g.rom
8x32.0kbits
0x18000 ->

b_14d.rom
8x32.0kbits
0x20000 ->

b_14e.rom
8x32.0kbits
0x28000 ->

b_14f.rom
8x32.0kbits
0x30000 ->

b_14g.rom
8x32.0kbits
0x38000 ->

b_11b.rom
8x32.0kbits
0x00000 ->

b_13b.rom
8x32.0kbits
0x08000 ->

b_11a.rom
8x32.0kbits
0x10000 ->

b_13a.rom
8x32.0kbits
0x18000 ->

b_12b.rom
8x32.0kbits
0x20000 ->

b_14b.rom
8x32.0kbits
0x28000 ->

b_12a.rom
8x32.0kbits
0x30000 ->

b_14a.rom
8x32.0kbits
0x38000 ->

b_03d.rom
8x32.0kbits
0x0000 ->

63s141.16h
8x256bits
0x0000 ->

63s141.11h
8x256bits
0x0100 ->

63s141.15h
8x256bits
0x0200 ->

63s081.3j
8x32bits
0x0300 ->