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The FairyLand Story ARCADE ROM


Taito 1985

Below is a table representhing the roms for The FairyLand Story and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

flstory
The FairyLand Story
 
CPU1 chips:

cpu-a45.15
8x16.0kbits
0x0000 ->


cpu-a45.16
8x16.0kbits
0x4000 ->


cpu-a45.17
8x16.0kbits
0x8000 ->

 
CPU2 chips:

snd.22
8x8.0kbits
0x0000 ->


snd.23
8x8.0kbits
0x2000 ->

 
CPU3 chips:

a45.mcu
8x2.0kbits
0x0000 ->

 
GFX1 chips:

vid-a45.18
8x16.0kbits
0x00000 ->


vid-a45.06
8x16.0kbits
0x04000 ->


vid-a45.08
8x16.0kbits
0x08000 ->


vid-a45.20
8x16.0kbits
0x0c000 ->


vid-a45.19
8x16.0kbits
0x10000 ->


vid-a45.07
8x16.0kbits
0x14000 ->


vid-a45.09
8x16.0kbits
0x18000 ->


vid-a45.21
8x16.0kbits
0x1c000 ->

 
flstoryj
The FairyLand Story (Japan)
 
CPU1 chips:

cpu-a45.15
8x16.0kbits
0x0000 ->


cpu-a45.16
8x16.0kbits
0x4000 ->


cpu-a45.17
8x16.0kbits
0x8000 ->

 
CPU2 chips:

a45_12.8
8x8.0kbits
0x0000 ->


a45_13.9
8x8.0kbits
0x2000 ->

 
CPU3 chips:

a45.mcu
8x2.0kbits
0x0000 ->

 
GFX1 chips:

vid-a45.18
8x16.0kbits
0x00000 ->


vid-a45.06
8x16.0kbits
0x04000 ->


vid-a45.08
8x16.0kbits
0x08000 ->


vid-a45.20
8x16.0kbits
0x0c000 ->


vid-a45.19
8x16.0kbits
0x10000 ->


vid-a45.07
8x16.0kbits
0x14000 ->


vid-a45.09
8x16.0kbits
0x18000 ->


vid-a45.21
8x16.0kbits
0x1c000 ->