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Time Soldiers (US Rev 3) ARCADE ROM


[Alpha Denshi Co.] (SNK/Romstar license) 1987

Below is a table representhing the roms for Time Soldiers (US Rev 3) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

timesold
Time Soldiers (US Rev 3)
 
? chips:
bf.3
8x64.0kbits
0x00000 ->

bf.4
8x64.0kbits
0x00001 ->

bf.1
8x64.0kbits
0x20000 ->

bf.2
8x64.0kbits
0x20001 ->

bf.7
8x32.0kbits
0x00000 ->

bf.8
8x64.0kbits
0x30000 ->

bf.9
8x64.0kbits
0x50000 ->

bf.5
8x32.0kbits
0x00000 ->

bf.6
8x32.0kbits
0x08000 ->

bf.10
8x128.0kbits
0x000000 ->

bf.14
8x128.0kbits
0x020000 ->

bf.18
8x128.0kbits
0x040000 ->

bf.11
8x128.0kbits
0x080000 ->

bf.15
8x128.0kbits
0x0a0000 ->

bf.19
8x128.0kbits
0x0c0000 ->

bf.12
8x128.0kbits
0x100000 ->

bf.16
8x128.0kbits
0x120000 ->

bf.20
8x128.0kbits
0x140000 ->

bf.13
8x128.0kbits
0x180000 ->

bf.17
8x128.0kbits
0x1a0000 ->

bf.21
8x128.0kbits
0x1c0000 ->

 
timesol1
Time Soldiers (US Rev 1)
 
? chips:
3
8x64.0kbits
0x00000 ->

4
8x64.0kbits
0x00001 ->

bf.1
8x64.0kbits
0x20000 ->

bf.2
8x64.0kbits
0x20001 ->

bf.7
8x32.0kbits
0x00000 ->

bf.8
8x64.0kbits
0x30000 ->

bf.9
8x64.0kbits
0x50000 ->

bf.5
8x32.0kbits
0x00000 ->

bf.6
8x32.0kbits
0x08000 ->

bf.10
8x128.0kbits
0x000000 ->

bf.14
8x128.0kbits
0x020000 ->

bf.18
8x128.0kbits
0x040000 ->

bf.11
8x128.0kbits
0x080000 ->

bf.15
8x128.0kbits
0x0a0000 ->

bf.19
8x128.0kbits
0x0c0000 ->

bf.12
8x128.0kbits
0x100000 ->

bf.16
8x128.0kbits
0x120000 ->

bf.20
8x128.0kbits
0x140000 ->

bf.13
8x128.0kbits
0x180000 ->

bf.17
8x128.0kbits
0x1a0000 ->

bf.21
8x128.0kbits
0x1c0000 ->

 
btlfield
Battle Field (Japan)
 
? chips:
bfv1_03.bin
8x64.0kbits
0x00000 ->

bfv1_04.bin
8x64.0kbits
0x00001 ->

bf.1
8x64.0kbits
0x20000 ->

bf.2
8x64.0kbits
0x20001 ->

bf.7
8x32.0kbits
0x00000 ->

bf.8
8x64.0kbits
0x30000 ->

bf.9
8x64.0kbits
0x50000 ->

bfv1_05.bin
8x32.0kbits
0x00000 ->

bfv1_06.bin
8x32.0kbits
0x08000 ->

bf.10
8x128.0kbits
0x000000 ->

bf.14
8x128.0kbits
0x020000 ->

bf.18
8x128.0kbits
0x040000 ->

bf.11
8x128.0kbits
0x080000 ->

bf.15
8x128.0kbits
0x0a0000 ->

bf.19
8x128.0kbits
0x0c0000 ->

bf.12
8x128.0kbits
0x100000 ->

bf.16
8x128.0kbits
0x120000 ->

bf.20
8x128.0kbits
0x140000 ->

bf.13
8x128.0kbits
0x180000 ->

bf.17
8x128.0kbits
0x1a0000 ->

bf.21
8x128.0kbits
0x1c0000 ->