[ 0 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ]

<< back

Takeda Shingen (Japan ARCADE ROM


Jaleco 1988

Below is a table representhing the roms for Takeda Shingen (Japan and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

tshingen
Takeda Shingen (Japan
 
CPU1 chips:

takeda2.bin
8x128.0kbits
0x000000 ->


takeda1.bin
8x128.0kbits
0x000001 ->

 
CPU2 chips:

takeda5.bin
8x64.0kbits
0x000000 ->


takeda6.bin
8x64.0kbits
0x000001 ->

 
GFX1 chips:

takeda11.bin
8x128.0kbits
0x000000 ->


takeda12.bin
8x128.0kbits
0x020000 ->

 
GFX2 chips:

takeda15.bin
8x128.0kbits
0x000000 ->


takeda16.bin
8x128.0kbits
0x020000 ->


takeda17.bin
8x128.0kbits
0x040000 ->

 
GFX3 chips:

takeda19.bin
8x64.0kbits
0x000000 ->

 
GFX4 chips:

takeda20.bin
8x128.0kbits
0x000000 ->


takeda21.bin
8x128.0kbits
0x020000 ->


takeda22.bin
8x128.0kbits
0x040000 ->


takeda23.bin
8x128.0kbits
0x060000 ->

 
SOUND1 chips:

takeda9.bin
8x128.0kbits
0x000000 ->


takeda10.bin
8x128.0kbits
0x020000 ->

 
SOUND2 chips:

shing_07.rom
8x128.0kbits
0x000000 ->


shing_08.rom
8x128.0kbits
0x020000 ->

 
PROMS chips:

ts.bpr
8x512bits
0x0000 ->

 
tshingna
Shingen Samurai-Fighter (Japan
 
CPU1 chips:

shing_02.rom
8x128.0kbits
0x000000 ->


shing_01.rom
8x128.0kbits
0x000001 ->

 
CPU2 chips:

takeda5.bin
8x64.0kbits
0x000000 ->


takeda6.bin
8x64.0kbits
0x000001 ->

 
GFX1 chips:

takeda11.bin
8x128.0kbits
0x000000 ->


shing_12.rom
8x128.0kbits
0x020000 ->

 
GFX2 chips:

shing_15.rom
8x128.0kbits
0x000000 ->


takeda16.bin
8x128.0kbits
0x020000 ->


takeda17.bin
8x128.0kbits
0x040000 ->

 
GFX3 chips:

shing_19.rom
8x64.0kbits
0x000000 ->

 
GFX4 chips:

shing_20.rom
8x128.0kbits
0x000000 ->


takeda21.bin
8x128.0kbits
0x020000 ->


takeda22.bin
8x128.0kbits
0x040000 ->


takeda23.bin
8x128.0kbits
0x060000 ->

 
SOUND1 chips:

takeda9.bin
8x128.0kbits
0x000000 ->


takeda10.bin
8x128.0kbits
0x020000 ->

 
SOUND2 chips:

shing_07.rom
8x128.0kbits
0x000000 ->


shing_08.rom
8x128.0kbits
0x020000 ->

 
PROMS chips:

ts.bpr
8x512bits
0x0000 ->