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Ultraman (Japan) ARCADE ROM


Banpresto/Bandai 1991

Below is a table representhing the roms for Ultraman (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

ultraman
Ultraman (Japan)
 
CPU1 chips:

910-b01.c11
8x128.0kbits
0x000000 ->


910-b02.d11
8x128.0kbits
0x000001 ->

 
CPU2 chips:

910-a05.d05
8x32.0kbits
0x00000 ->

 
GFX1 chips:

910-a19.l04
8x512.0kbits
0x000000 ->


910-a20.l01
8x512.0kbits
0x080000 ->

 
GFX2 chips:

910-a07.j15
8x128.0kbits
0x000000 ->


910-a08.j16
8x128.0kbits
0x020000 ->


910-a09.j18
8x128.0kbits
0x040000 ->


910-a10.j19
8x128.0kbits
0x060000 ->

 
GFX3 chips:

910-a11.l15
8x128.0kbits
0x000000 ->


910-a12.l16
8x128.0kbits
0x020000 ->


910-a13.l18
8x128.0kbits
0x040000 ->


910-a14.l19
8x128.0kbits
0x060000 ->

 
GFX4 chips:

910-a15.m15
8x128.0kbits
0x000000 ->


910-a16.m16
8x128.0kbits
0x020000 ->


910-a17.m18
8x128.0kbits
0x040000 ->


910-a18.m19
8x128.0kbits
0x060000 ->

 
PROMS chips:

910-a21.f14
8x256bits
0x000000 ->

 
SOUND1 chips:

910-a06.c06
8x256.0kbits
0x000000 ->