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1942 (set 2) ARCADE ROM


Capcom 1984

Below is a table representhing the roms for 1942 (set 2) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

1942a
1942 (set 2)
 
? chips:
1-n3.bin
8x16.0kbits
0x00000 ->

1-n4.bin
8x16.0kbits
0x04000 ->

1-n5.bin
8x16.0kbits
0x10000 ->

1-n6.bin
8x8.0kbits
0x14000 ->

1-n7.bin
8x16.0kbits
0x18000 ->

1-c11.bin
8x16.0kbits
0x0000 ->

1-f2.bin
8x8.0kbits
0x0000 ->

2-a1.bin
8x8.0kbits
0x0000 ->

2-a2.bin
8x8.0kbits
0x2000 ->

2-a3.bin
8x8.0kbits
0x4000 ->

2-a4.bin
8x8.0kbits
0x6000 ->

2-a5.bin
8x8.0kbits
0x8000 ->

2-a6.bin
8x8.0kbits
0xa000 ->

2-l1.bin
8x16.0kbits
0x00000 ->

2-l2.bin
8x16.0kbits
0x04000 ->

2-n1.bin
8x16.0kbits
0x08000 ->

2-n2.bin
8x16.0kbits
0x0c000 ->

08e_sb-5.bin
8x256bits
0x0000 ->

09e_sb-6.bin
8x256bits
0x0100 ->

10e_sb-7.bin
8x256bits
0x0200 ->

f01_sb-0.bin
8x256bits
0x0300 ->

06d_sb-4.bin
8x256bits
0x0400 ->

03k_sb-8.bin
8x256bits
0x0500 ->

01d_sb-2.bin
8x256bits
0x0600 ->

02d_sb-3.bin
8x256bits
0x0700 ->

k06_sb-1.bin
8x256bits
0x0800 ->

01m_sb-9.bin
8x256bits
0x0900 ->