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Dynamite League (Japan) ARCADE ROM


Taito Corporation 1990

Below is a table representhing the roms for Dynamite League (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

dleague
Dynamite League (Japan)
 
CPU1 chips:

c02-19a.33
8x128.0kbits
0x00000 ->


c02-21a.36
8x128.0kbits
0x00001 ->


c02-20.34
8x64.0kbits
0x40000 ->


c02-22.37
8x64.0kbits
0x40001 ->

 
CPU2 chips:

c02-23.40
8x16.0kbits
0x00000 ->

 
GFX1 chips:

c02-02.15
8x512.0kbits
0x000000 ->


c02-06.6
8x128.0kbits
0x080000 ->


c02-10.14
8x128.0kbits
0x080001 ->


c02-03.17
8x512.0kbits
0x100000 ->


c02-07.7
8x128.0kbits
0x180000 ->


c02-11.16
8x128.0kbits
0x180001 ->


c02-24.19
8x512.0kbits
0x200000 ->


c02-08.8
8x128.0kbits
0x280000 ->


c02-12.18
8x128.0kbits
0x280001 ->


c02-05.21
8x512.0kbits
0x300000 ->


c02-09.9
8x128.0kbits
0x380000 ->


c02-13.20
8x128.0kbits
0x380001 ->

 
GFX2 chips:

c02-18.22
8x8.0kbits
0x00000 ->

 
SOUND1 chips:

c02-01.31
8x512.0kbits
0x00000 ->