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Datsugoku - Prisoners of War (Japan) ARCADE ROM


SNK 1988

Below is a table representhing the roms for Datsugoku - Prisoners of War (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

powj
Datsugoku - Prisoners of War (Japan)
 
CPU1 chips:

1-2
8x128.0kbits
0x000000 ->


2-2
8x128.0kbits
0x000001 ->

 
CPU2 chips:

dg8
8x64.0kbits
0x000000 ->

 
GFX1 chips:

dg9
8x32.0kbits
0x000000 ->


dg10
8x32.0kbits
0x008000 ->

 
GFX2 chips:

snk880.11a
8x128.0kbits
0x000000 ->


snk880.12a
8x128.0kbits
0x020000 ->


snk880.13a
8x128.0kbits
0x040000 ->


snk880.14a
8x128.0kbits
0x060000 ->


snk880.15a
8x128.0kbits
0x080000 ->


snk880.16a
8x128.0kbits
0x0a0000 ->


snk880.17a
8x128.0kbits
0x0c0000 ->


snk880.18a
8x128.0kbits
0x0e0000 ->


snk880.19a
8x128.0kbits
0x100000 ->


snk880.20a
8x128.0kbits
0x120000 ->


snk880.21a
8x128.0kbits
0x140000 ->


snk880.22a
8x128.0kbits
0x160000 ->


snk880.23a
8x128.0kbits
0x180000 ->


snk880.24a
8x128.0kbits
0x1a0000 ->


snk880.25a
8x128.0kbits
0x1c0000 ->


snk880.26a
8x128.0kbits
0x1e0000 ->

 
SOUND1 chips:

dg7
8x64.0kbits
0x000000 ->