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Fighting Fantasy (Japan) ARCADE ROM


Data East Corporation 1989

Below is a table representhing the roms for Fighting Fantasy (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

ffantasa
Fighting Fantasy (Japan)
 
CPU1 chips:

ev02
8x64.0kbits
0x00000 ->


ev01
8x64.0kbits
0x00001 ->


ew05
8x64.0kbits
0x20000 ->


ew00
8x64.0kbits
0x20001 ->

 
CPU2 chips:

ew04
8x32.0kbits
0x8000 ->

 
CPU3 chips:

ew08
8x64.0kbits
0x00000 ->

 
GFX1 chips:

ev14
8x64.0kbits
0x00000 ->


ev13
8x64.0kbits
0x10000 ->

 
GFX2 chips:

ew19
8x32.0kbits
0x00000 ->


ew18
8x32.0kbits
0x08000 ->


ew20
8x32.0kbits
0x10000 ->


ew21
8x32.0kbits
0x18000 ->

 
GFX3 chips:

ew24
8x32.0kbits
0x00000 ->


ew25
8x32.0kbits
0x08000 ->


ew23
8x32.0kbits
0x10000 ->


ew22
8x32.0kbits
0x18000 ->

 
GFX4 chips:

ev15
8x64.0kbits
0x00000 ->


ew16
8x64.0kbits
0x10000 ->


ev10
8x64.0kbits
0x20000 ->


ew11
8x64.0kbits
0x30000 ->


ev06
8x64.0kbits
0x40000 ->


ew07
8x64.0kbits
0x50000 ->


ev17
8x64.0kbits
0x60000 ->


ew12
8x64.0kbits
0x70000 ->

 
SOUND1 chips:

ew03
8x64.0kbits
0x0000 ->