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Jumping Cross ARCADE ROM


SNK 1984

Below is a table representhing the roms for Jumping Cross and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

jcross
Jumping Cross
 
CPU1 chips:

jcrossa0.10b
8x8.0kbits
0x0000 ->


jcrossa1.12b
8x8.0kbits
0x2000 ->


jcrossa2.13b
8x8.0kbits
0x4000 ->


jcrossa3.14b
8x8.0kbits
0x6000 ->


jcrossa4.15b
8x8.0kbits
0x8000 ->

 
CPU2 chips:

jcrossb0.15a
8x8.0kbits
0x0000 ->


jcrossb1.14a
8x8.0kbits
0x2000 ->


jcrossb2.13a
8x8.0kbits
0x4000 ->


jcrossb3.12a
8x8.0kbits
0x6000 ->

 
CPU3 chips:

jcrosss0.f1
8x8.0kbits
0x0000 ->


jcrosss1.h2
8x8.0kbits
0x2000 ->

 
GFX1 chips:

jcrosss.d2
8x8.0kbits
0x0000 ->

 
GFX2 chips:

jcrossb1.a2
8x8.0kbits
0x0000 ->

 
GFX3 chips:

jcrossb4.10a
8x8.0kbits
0x0000 ->

 
GFX4 chips:

jcrossf2.j2
8x8.0kbits
0x0000 ->


jcrossf1.k2
8x8.0kbits
0x2000 ->


jcrossf0.l2
8x8.0kbits
0x4000 ->

 
PROMS chips:

jcrossp2.j7
8x1.0kbits
0x000 ->


jcrossp1.j8
8x1.0kbits
0x400 ->


jcrossp0.j9
8x1.0kbits
0x800 ->