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Karate Dou (Japan) ARCADE ROM


Data East Corporation 1984

Below is a table representhing the roms for Karate Dou (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

karatedo
Karate Dou (Japan)
 
CPU1 chips:

be14
8x8.0kbits
0x0000 ->


be15
8x8.0kbits
0x2000 ->


be16
8x8.0kbits
0x4000 ->


be17
8x8.0kbits
0x6000 ->


be18
8x8.0kbits
0x8000 ->


be19
8x8.0kbits
0xa000 ->

 
CPU2 chips:

be26
8x8.0kbits
0x0000 ->


be25
8x8.0kbits
0x2000 ->


be24
8x8.0kbits
0x4000 ->


be23
8x8.0kbits
0x6000 ->


be22
8x8.0kbits
0x8000 ->


be21
8x8.0kbits
0xa000 ->


be20
8x8.0kbits
0xc000 ->

 
GFX1 chips:

be00
8x8.0kbits
0x00000 ->


be01
8x8.0kbits
0x04000 ->

 
GFX2 chips:

be13
8x8.0kbits
0x00000 ->


be04
8x8.0kbits
0x02000 ->


b012.bin
8x8.0kbits
0x04000 ->


b003.bin
8x8.0kbits
0x06000 ->


b011.bin
8x8.0kbits
0x08000 ->


b002.bin
8x8.0kbits
0x0a000 ->


be07
8x8.0kbits
0x0c000 ->


be10
8x8.0kbits
0x0e000 ->


b006.bin
8x8.0kbits
0x10000 ->


b009.bin
8x8.0kbits
0x12000 ->


b005.bin
8x8.0kbits
0x14000 ->


b008.bin
8x8.0kbits
0x16000 ->

 
PROMS chips:

br27
8x256bits
0x0000 ->


br26
8x256bits
0x0100 ->


br25
8x256bits
0x0200 ->