[ 0 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ]

<< back

Kodure Ookami (Japan) ARCADE ROM


Nichibutsu 1987

Below is a table representhing the roms for Kodure Ookami (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

kodure
Kodure Ookami (Japan)
 
CPU1 chips:

kodure8.6e
8x64.0kbits
0x00000 ->


kodure3.6h
8x64.0kbits
0x00001 ->


kodure7.5e
8x64.0kbits
0x20000 ->


kodure2.5h
8x64.0kbits
0x20001 ->


kodure6.3e
8x64.0kbits
0x40000 ->


kodure1.3h
8x64.0kbits
0x40001 ->

 
CPU2 chips:

kodure11.17k
8x64.0kbits
0x00000 ->

 
GFX1 chips:

kodure9.11e
8x32.0kbits
0x00000 ->

 
GFX2 chips:

kodure5.15h
8x128.0kbits
0x00000 ->


kodure4.14h
8x64.0kbits
0x20000 ->

 
GFX3 chips:

kodure14.8a
8x64.0kbits
0x00000 ->

 
GFX4 chips:

kodure12.8d
8x128.0kbits
0x00000 ->


kodure13.9d
8x128.0kbits
0x20000 ->

 
GFX5 chips:

kodure10.11c
8x16.0kbits
0x0000 ->

 
PROMS chips:

tf.11j
8x256bits
0x0000 ->