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Thunder Blade (FD1094 317-0056) ARCADE ROM


Sega 19??

Below is a table representhing the roms for Thunder Blade (FD1094 317-0056) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

thndrbld
Thunder Blade (FD1094 317-0056)
 
CPU1 chips:

epr11405.58
8x128.0kbits
0x000000 ->


epr11406.63
8x128.0kbits
0x000001 ->


11306.epr
8x128.0kbits
0x040000 ->


11307.epr
8x128.0kbits
0x040001 ->

 
USER1 chips:

317-0056.key
8x8.0kbits
0x0000 ->

 
GFX1 chips:

11314.epr
8x64.0kbits
0x00000 ->


11315.epr
8x64.0kbits
0x10000 ->


11316.epr
8x64.0kbits
0x20000 ->

 
GFX2 chips:

epr11395.93
8x128.0kbits
0x20000*0x3 ->


epr11394.97
8x128.0kbits
0x20000*0x7 ->


epr11393.101
8x128.0kbits
0x20000*0xb ->


epr11392.105
8x128.0kbits
0x20000*0xf ->


11323.epr
8x128.0kbits
0x20000*0x0 ->


11322.epr
8x128.0kbits
0x20000*0x4 ->


11321.epr
8x128.0kbits
0x20000*0x8 ->


11320.epr
8x128.0kbits
0x20000*0xc ->


11327.epr
8x128.0kbits
0x20000*0x1 ->


11326.epr
8x128.0kbits
0x20000*0x5 ->


11325.epr
8x128.0kbits
0x20000*0x9 ->


11324.epr
8x128.0kbits
0x20000*0xd ->


11331.epr
8x128.0kbits
0x20000*0x2 ->


11330.epr
8x128.0kbits
0x20000*0x6 ->


11329.epr
8x128.0kbits
0x20000*0xa ->


11328.epr
8x128.0kbits
0x20000*0xe ->

 
CPU2 chips:

epr11396.17
8x64.0kbits
0x00000 ->

 
SOUND1 chips:

11317.epr
8x128.0kbits
0x00000 ->


11318.epr
8x128.0kbits
0x20000 ->


11319.epr
8x128.0kbits
0x40000 ->

 
CPU3 chips:

epr11390.20
8x128.0kbits
0x000000 ->


epr11391.29
8x128.0kbits
0x000001 ->


11310.epr
8x128.0kbits
0x040000 ->


11311.epr
8x128.0kbits
0x040001 ->

 
GFX3 chips:

11313.epr
8x64.0kbits
0x00000 ->

 
thndrbdj
Thunder Blade (Japan)
 
CPU1 chips:

11304.epr
8x128.0kbits
0x00000 ->


11306.epr
8x128.0kbits
0x40000 ->


11305.epr
8x128.0kbits
0x00001 ->


11307.epr
8x128.0kbits
0x40001 ->

 
GFX1 chips:

11314.epr
8x64.0kbits
0x00000 ->


11315.epr
8x64.0kbits
0x10000 ->


11316.epr
8x64.0kbits
0x20000 ->

 
GFX2 chips:

11323.epr
8x128.0kbits
0x20000*0x0 ->


11322.epr
8x128.0kbits
0x20000*0x4 ->


11321.epr
8x128.0kbits
0x20000*0x8 ->


11320.epr
8x128.0kbits
0x20000*0xc ->


11327.epr
8x128.0kbits
0x20000*0x1 ->


11326.epr
8x128.0kbits
0x20000*0x5 ->


11325.epr
8x128.0kbits
0x20000*0x9 ->


11324.epr
8x128.0kbits
0x20000*0xd ->


11331.epr
8x128.0kbits
0x20000*0x2 ->


11330.epr
8x128.0kbits
0x20000*0x6 ->


11329.epr
8x128.0kbits
0x20000*0xa ->


11328.epr
8x128.0kbits
0x20000*0xe ->


11335.epr
8x128.0kbits
0x20000*0x3 ->


11334.epr
8x128.0kbits
0x20000*0x7 ->


11333.epr
8x128.0kbits
0x20000*0xb ->


11332.epr
8x128.0kbits
0x20000*0xf ->

 
CPU2 chips:

11312.epr
8x64.0kbits
0x00000 ->

 
SOUND1 chips:

11317.epr
8x128.0kbits
0x00000 ->


11318.epr
8x128.0kbits
0x20000 ->


11319.epr
8x128.0kbits
0x40000 ->

 
CPU3 chips:

11308.epr
8x128.0kbits
0x00000 ->


11310.epr
8x128.0kbits
0x40000 ->


11309.epr
8x128.0kbits
0x00001 ->


11311.epr
8x128.0kbits
0x40001 ->

 
GFX3 chips:

11313.epr
8x64.0kbits
0x00000 ->