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Top Landing (World) ARCADE ROM


Taito Corporation Japan 1988

Below is a table representhing the roms for Top Landing (World) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

topland
Top Landing (World)
 
CPU1 chips:

b62_41.43
8x128.0kbits
0x00000 ->


b62_40.14
8x128.0kbits
0x00001 ->


b62_25.42
8x128.0kbits
0x40000 ->


b62_24.13
8x128.0kbits
0x40001 ->


b62_23.41
8x128.0kbits
0x80000 ->


b62_22.12
8x128.0kbits
0x80001 ->

 
CPU2 chips:

b62-42.34
8x16.0kbits
0x00000 ->

 
CPU3 chips:

b62-21.35
8x8.0kbits
0x00000 ->


b62-20.6
8x8.0kbits
0x00001 ->

 
GFX1 chips:

b62-33.39
8x128.0kbits
0x000000 ->


b62-36.48
8x128.0kbits
0x000001 ->


b62-29.27
8x128.0kbits
0x040000 ->


b62-34.40
8x128.0kbits
0x040001 ->


b62-35.47
8x128.0kbits
0x080000 ->


b62-30.28
8x128.0kbits
0x080001 ->


b62-31.29
8x128.0kbits
0x0c0000 ->


b62-32.30
8x128.0kbits
0x0c0001 ->

 
SOUND1 chips:

b62-13.1
8x128.0kbits
0x00000 ->


b62-14.2
8x128.0kbits
0x20000 ->


b62-15.3
8x128.0kbits
0x40000 ->


b62-16.4
8x128.0kbits
0x60000 ->


b62-17.5
8x128.0kbits
0x80000 ->

 
SOUND2 chips:

b62-18.31
8x128.0kbits
0x00000 ->

 
USER1 chips:

b62-28.22
8x8.0kbits
0x00000 ->