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Track & Field ARCADE ROM


Konami 1983

Below is a table representhing the roms for Track & Field and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

trackfld
Track & Field
 
CPU1 chips:

a01_e01.bin
8x8.0kbits
0x6000 ->


a02_e02.bin
8x8.0kbits
0x8000 ->


a03_k03.bin
8x8.0kbits
0xa000 ->


a04_e04.bin
8x8.0kbits
0xc000 ->


a05_e05.bin
8x8.0kbits
0xe000 ->

 
CPU2 chips:

c2_d13.bin
8x8.0kbits
0x0000 ->

 
GFX1 chips:

h16_e12.bin
8x8.0kbits
0x0000 ->


h15_e11.bin
8x8.0kbits
0x2000 ->


h14_e10.bin
8x8.0kbits
0x4000 ->

 
GFX2 chips:

c11_d06.bin
8x8.0kbits
0x0000 ->


c12_d07.bin
8x8.0kbits
0x2000 ->


c13_d08.bin
8x8.0kbits
0x4000 ->


c14_d09.bin
8x8.0kbits
0x6000 ->

 
PROMS chips:

tfprom.1
8x32bits
0x0000 ->


tfprom.3
8x256bits
0x0020 ->


tfprom.2
8x256bits
0x0120 ->

 
SOUND1 chips:

c9_d15.bin
8x8.0kbits
0x0000 ->

 
trackflc
Track & Field (Centuri)
 
CPU1 chips:

f01.1a
8x8.0kbits
0x6000 ->


f02.2a
8x8.0kbits
0x8000 ->


l03.3a
8x8.0kbits
0xa000 ->


f04.4a
8x8.0kbits
0xc000 ->


f05.5a
8x8.0kbits
0xe000 ->

 
CPU2 chips:

c2_d13.bin
8x8.0kbits
0x0000 ->

 
GFX1 chips:

h16_e12.bin
8x8.0kbits
0x0000 ->


h15_e11.bin
8x8.0kbits
0x2000 ->


h14_e10.bin
8x8.0kbits
0x4000 ->

 
GFX2 chips:

c11_d06.bin
8x8.0kbits
0x0000 ->


c12_d07.bin
8x8.0kbits
0x2000 ->


c13_d08.bin
8x8.0kbits
0x4000 ->


c14_d09.bin
8x8.0kbits
0x6000 ->

 
PROMS chips:

tfprom.1
8x32bits
0x0000 ->


tfprom.3
8x256bits
0x0020 ->


tfprom.2
8x256bits
0x0120 ->

 
SOUND1 chips:

c9_d15.bin
8x8.0kbits
0x0000 ->

 
hyprolym
Hyper Olympic
 
CPU1 chips:

361-d01.a01
8x8.0kbits
0x6000 ->


361-d02.a02
8x8.0kbits
0x8000 ->


361-d03.a03
8x8.0kbits
0xa000 ->


361-d04.a04
8x8.0kbits
0xc000 ->


361-d05.a05
8x8.0kbits
0xe000 ->

 
CPU2 chips:

c2_d13.bin
8x8.0kbits
0x0000 ->

 
GFX1 chips:

361-d12.h16
8x8.0kbits
0x0000 ->


361-d11.h15
8x8.0kbits
0x2000 ->


h14_e10.bin
8x8.0kbits
0x4000 ->

 
GFX2 chips:

c11_d06.bin
8x8.0kbits
0x0000 ->


c12_d07.bin
8x8.0kbits
0x2000 ->


c13_d08.bin
8x8.0kbits
0x4000 ->


c14_d09.bin
8x8.0kbits
0x6000 ->

 
PROMS chips:

tfprom.1
8x32bits
0x0000 ->


tfprom.3
8x256bits
0x0020 ->


tfprom.2
8x256bits
0x0120 ->

 
SOUND1 chips:

c9_d15.bin
8x8.0kbits
0x0000 ->

 
hyprolyb
Hyper Olympic (bootleg)
 
CPU1 chips:

a1.1
8x8.0kbits
0x6000 ->


361-d02.a02
8x8.0kbits
0x8000 ->


a3.3
8x8.0kbits
0xa000 ->


361-d04.a04
8x8.0kbits
0xc000 ->


361-d05.a05
8x8.0kbits
0xe000 ->

 
CPU2 chips:

c2_d13.bin
8x8.0kbits
0x0000 ->

 
CPU3 chips:

2764.1
8x8.0kbits
0x8000 ->


2764.2
8x8.0kbits
0xa000 ->


2764.3
8x8.0kbits
0xc000 ->


2764.4
8x8.0kbits
0xe000 ->

 
GFX1 chips:

361-d12.h16
8x8.0kbits
0x0000 ->


361-d11.h15
8x8.0kbits
0x2000 ->


h14_e10.bin
8x8.0kbits
0x4000 ->

 
GFX2 chips:

c11_d06.bin
8x8.0kbits
0x0000 ->


c12_d07.bin
8x8.0kbits
0x2000 ->


c13_d08.bin
8x8.0kbits
0x4000 ->


c14_d09.bin
8x8.0kbits
0x6000 ->

 
PROMS chips:

tfprom.1
8x32bits
0x0000 ->


tfprom.3
8x256bits
0x0020 ->


tfprom.2
8x256bits
0x0120 ->

 
atlantol
Atlant Olimpic
 
CPU1 chips:

atl37
8x64.0kbits
0x00000 ->

 
CPU2 chips:

atl35
8x64.0kbits
0x00000 ->

 
CPU3 chips:

atl36
8x64.0kbits
0x00000 ->

 
GFX1 chips:

atl40
8x128.0kbits
0x00000 ->

 
GFX2 chips:

atl38
8x128.0kbits
0x00000 ->


atl39
8x128.0kbits
0x20000 ->

 
PROMS chips:

tfprom.1
8x32bits
0x0000 ->


tfprom.3
8x256bits
0x0020 ->


tfprom.2
8x256bits
0x0120 ->