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Wild West C.O.W.-Boys of Moo Mesa (World version EA) ARCADE ROM


Konami 1992

Below is a table representhing the roms for Wild West C.O.W.-Boys of Moo Mesa (World version EA) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

moo
Wild West C.O.W.-Boys of Moo Mesa (World version EA)
 
CPU1 chips:

151b01
8x256.0kbits
0x000000 ->


151b02.ea
8x256.0kbits
0x000001 ->


151a03
8x256.0kbits
0x100000 ->


151a04
8x256.0kbits
0x100001 ->

 
CPU2 chips:

151a07
8x256.0kbits
0x000000 ->

 
GFX1 chips:

151a05
8x1.0Mbits
0x000000 ->


151a06
8x1.0Mbits
0x100000 ->

 
GFX2 chips:

151a10
8x2.0Mbits
0x000000 ->


151a11
8x2.0Mbits
0x200000 ->


151a12
8x2.0Mbits
0x400000 ->


151a13
8x2.0Mbits
0x600000 ->

 
SOUND1 chips:

151a08
8x2.0Mbits
0x000000 ->

 
mooua
Wild West C.O.W.-Boys of Moo Mesa (US version UA)
 
CPU1 chips:

151b01
8x256.0kbits
0x000000 ->


151b02
8x256.0kbits
0x000001 ->


151a03
8x256.0kbits
0x100000 ->


151a04
8x256.0kbits
0x100001 ->

 
CPU2 chips:

151a07
8x256.0kbits
0x000000 ->

 
GFX1 chips:

151a05
8x1.0Mbits
0x000000 ->


151a06
8x1.0Mbits
0x100000 ->

 
GFX2 chips:

151a10
8x2.0Mbits
0x000000 ->


151a11
8x2.0Mbits
0x200000 ->


151a12
8x2.0Mbits
0x400000 ->


151a13
8x2.0Mbits
0x600000 ->

 
SOUND1 chips:

151a08
8x2.0Mbits
0x000000 ->

 
moobl
Wild West C.O.W.-Boys of Moo Mesa (bootleg version AA)
 
CPU1 chips:

moo03.rom
8x512.0kbits
0x000000 ->


moo04.rom
8x512.0kbits
0x100000 ->

 
USER1 chips:

moo03.rom
8x512.0kbits
0x000000 ->


moo04.rom
8x512.0kbits
0x080000 ->

 
GFX1 chips:

moo05.rom
8x512.0kbits
0x000000 ->


moo06.rom
8x512.0kbits
0x080000 ->


moo07.rom
8x512.0kbits
0x100000 ->


moo08.rom
8x512.0kbits
0x180000 ->

 
GFX2 chips:

151a10
8x2.0Mbits
0x000000 ->


151a11
8x2.0Mbits
0x200000 ->


151a12
8x2.0Mbits
0x400000 ->


151a13
8x2.0Mbits
0x600000 ->

 
SOUND1 chips:

moo01.rom
8x256.0kbits
0x000000 ->


moo02.rom
8x64.0kbits
0x140000+0x30000 ->