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Yamato (US) ARCADE ROM


Sega 1983

Below is a table representhing the roms for Yamato (US) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

yamato
Yamato (US)
 
CPU1 chips:

2.5de
8x8.0kbits
0x0000 ->


3.5f
8x8.0kbits
0x2000 ->


4.5jh
8x8.0kbits
0x4000 ->


11.5a
8x4.0kbits
0x7000 ->


5.5lm
8x4.0kbits
0xf000 ->


6.5n
8x4.0kbits
0xf000 ->

 
CPU2 chips:

1.5v
8x2.0kbits
0x0000 ->

 
GFX1 chips:

10.11k
8x4.0kbits
0x0000 ->


9.11h
8x4.0kbits
0x1000 ->

 
GFX2 chips:

8.11c
8x4.0kbits
0x0000 ->


7.11a
8x4.0kbits
0x1000 ->

 
PROMS chips:

1.bpr
8x32bits
0x0000 ->


2.bpr
8x32bits
0x0020 ->


3.bpr
8x32bits
0x0040 ->


4.bpr
8x32bits
0x0060 ->


5.bpr
8x32bits
0x0080 ->

 
yamato2
Yamato (World?)
 
CPU1 chips:

2-2.5de
8x8.0kbits
0x0000 ->


3-2.5f
8x8.0kbits
0x2000 ->


4-2.5jh
8x8.0kbits
0x4000 ->


5.5lm
8x4.0kbits
0xf000 ->


6.5n
8x4.0kbits
0xf000 ->

 
CPU2 chips:

1.5v
8x2.0kbits
0x0000 ->

 
GFX1 chips:

10.11k
8x4.0kbits
0x0000 ->


9.11h
8x4.0kbits
0x1000 ->

 
GFX2 chips:

8.11c
8x4.0kbits
0x0000 ->


7.11a
8x4.0kbits
0x1000 ->

 
PROMS chips:

1.bpr
8x32bits
0x0000 ->


2.bpr
8x32bits
0x0020 ->


3.bpr
8x32bits
0x0040 ->


4.bpr
8x32bits
0x0060 ->


5.bpr
8x32bits
0x0080 ->